M:tG card similarity search
3 · Artifact — Equipment
Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Glaive of the Guildpact | 2 | Artifact — Equipment | Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Jade Monolith | 4 | Artifact | {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. |
Huatli's Spurring | R | Instant | Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead. |
Pygmy Troll | 1G | Creature — Troll | Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. {G}: Regenerate Pygmy Troll. 1/1 |
Nantuko Disciple | 3G | Creature — Insect Druid | {G}, {T}: Target creature gets +2/+2 until end of turn. 2/2 |
Thriss, Nantuko Primus | 5GG | Legendary Creature — Insect Druid | {G}, {T}: Target creature gets +5/+5 until end of turn. 5/5 |
Klement, Tempest Acolyte | 1RW | Legendary Creature — Tiefling Cleric | Double strike Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target. 2/3 |
Gangrenous Zombies | 1BB | Creature — Zombie | {T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. 2/2 |
Opaline Sliver | 1WU | Creature — Sliver | All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." 2/2 |
Aurification | 2WW | Enchantment | Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures. |