M:tG card similarity search
3W · Legendary Creature — Human Knight
Double strike Creatures you control with first strike have double strike. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Sublime Archangel | 2WW | Creature — Angel | Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) 4/3 |
Gavel of the Righteous | 2 | Artifact — Equipment | At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous. Equipped creature gets +1/+1 for each counter on Gavel of the Righteous. As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike. Equip—Pay {3} or remove a counter from Gavel of the Righteous. |
Primitive Etchings | 2GG | Enchantment | Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. |
War Oracle | 2WW | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/3 |
Yotian Medic | 2W | Creature — Human Cleric Soldier | Lifelink 1/4 |
Knight of Sursi | 3W | Creature — Human Knight | Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 2/2 |
Leeching Lurker | Creature — Leech Horror | Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Warriors of Tiamat | 4R | Creature — Dragon Warrior | Haste Double team 4/2 |
Jukai Messenger | G | Creature — Human Monk | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1 |
Cold-Water Snapper | 5U | Creature — Turtle | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5 |