M:tG card similarity search
3W · Legendary Creature — Human Knight
Double strike Creatures you control with first strike have double strike. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Behind the Scenes | 2B | Enchantment | Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn. |
Conclave Equenaut | 4WW | Creature — Human Soldier | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 3/3 |
Venerated Teacher | 2U | Creature — Human Wizard | When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. 2/2 |
Bloodsworn Steward | 2RR | Creature — Vampire Knight | Flying Commander creatures you control get +2/+2 and have haste. 4/4 |
Sonorous Howlbonder | 1B/RB/R | Creature — Human Warrior | Menace Each creature you control with menace can't be blocked except by three or more creatures. 2/2 |
Synchronous Sliver | 4U | Creature — Sliver | All Sliver creatures have vigilance. 3/3 |
Beast Walkers | 1WW | Creature — Human Beast Soldier | {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
Slippery Bogbonder | 3G | Creature — Human Druid | Flash Hexproof When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature. 3/3 |
Hajar, Loyal Bodyguard | RG | Legendary Creature — Human Soldier | Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
Hideous Visage | 2B | Sorcery | Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.) |