M:tG card similarity search
2GU · Legendary Creature — Human Wizard
{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Helionaut | 2W | Creature — Human Soldier | Flying {1}, {T}: Add one mana of any color. 1/2 |
Dire Fleet Interloper | 3B | Creature — Human Pirate | Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
Steady-Handed Mook | 2B | Creature — Human Rigger | Deathtouch When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 1/1 |
Grizzled Angler | 2U | Creature — Human | {T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. 2/3 |
Outlaw Medic | 1W | Creature — Human Rogue | Lifelink When Outlaw Medic dies, draw a card. 1/3 |
Mantis Rider | URW | Creature — Human Monk | Flying, vigilance, haste 3/3 |
Pondering Mage | 3UU | Creature — Human Wizard | When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. 3/4 |
Balduvian Frostwaker | 2U | Creature — Human Wizard | {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. 1/1 |
Benthic Biomancer | U | Creature — Merfolk Wizard Mutant | {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. 1/1 |
Temple of the False God | Land | {T}: Add {C}{C}. Activate only if you control five or more lands. |