Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kydele, Chosen of Kruphix

2GU · Legendary Creature — Human Wizard

{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.) 2/3

Similar cards

Color identity:
NameManaTypeText
Helionaut 2WCreature — Human Soldier Flying {1}, {T}: Add one mana of any color. 1/2
Dire Fleet Interloper 3BCreature — Human Pirate Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2
Steady-Handed Mook 2BCreature — Human Rigger Deathtouch When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 1/1
Grizzled Angler 2UCreature — Human {T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. 2/3
Outlaw Medic 1WCreature — Human Rogue Lifelink When Outlaw Medic dies, draw a card. 1/3
Mantis Rider URWCreature — Human Monk Flying, vigilance, haste 3/3
Pondering Mage 3UUCreature — Human Wizard When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. 3/4
Balduvian Frostwaker 2UCreature — Human Wizard {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. 1/1
Benthic Biomancer UCreature — Merfolk Wizard Mutant {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. 1/1
Temple of the False God Land {T}: Add {C}{C}. Activate only if you control five or more lands.
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