M:tG card similarity search
2GU · Legendary Creature — Human Wizard
{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Grove of the Burnwillows | Land | {T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life. | |
Crossroads Consecrator | G | Creature — Human Cleric | {G}, {T}: Target attacking Human gets +1/+1 until end of turn. 1/2 |
Stonework Packbeast | 2 | Artifact Creature — Beast | Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. {2}: Add one mana of any color. 2/1 |
Braid of Fire | 1R | Enchantment | Cumulative upkeep—Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) |
Beetleform Mage | 1GU | Creature — Human Insect Wizard | {G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn. 2/2 |
Kessig Naturalist | RG | Creature — Human Werewolf | Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
Telepathic Spies | 2U | Creature — Human Wizard | When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2 |
Disciple of Grace | 1W | Creature — Human Cleric | Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Zhur-Taa Druid | RG | Creature — Human Druid | {T}: Add {G}. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. 1/1 |
Trove Mage | 2U | Creature — Human Wizard | When Trove Mage enters the battlefield, seek an artifact card from among the top ten cards of your library, then shuffle. 2/2 |