Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kydele, Chosen of Kruphix

2GU · Legendary Creature — Human Wizard

{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.) 2/3

Similar cards

Color identity:
NameManaTypeText
Duelist of the Mind 1UCreature — Human Advisor Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3
Brightstone Ritual RInstant Add {R} for each Goblin on the battlefield.
Jace, Vryn's Prodigy 1ULegendary Creature — Human Wizard {T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. 0/2
Priest of Titania 1GCreature — Elf Druid {T}: Add {G} for each Elf on the battlefield. 1/1
Éowyn, Shieldmaiden 2URWLegendary Creature — Human Knight First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. 5/4
Manaforge Cinder B/RCreature — Elemental Shaman {1}: Add {B} or {R}. Activate no more than three times each turn. 1/1
Wingcrafter UCreature — Human Wizard Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Wingcrafter is paired with another creature, both creatures have flying. 1/1
Teferi, Mage of Zhalfir 2UUULegendary Creature — Human Wizard Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. 3/4
Soothsayer Adept 1UCreature — Merfolk Wizard {1}{U}, {T}: Draw a card, then discard a card. 1/3
Vault of the Archangel Land {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
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