M:tG card similarity search
3GW · Legendary Creature — Human Cleric
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. Other Humans you control get +1/+1 for each counter on Kyler. 2/2
Name | Mana | Type | Text |
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Fallaji Vanguard | 2RW | Creature — Human Soldier | First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 2/3 |
Resolute Veggiesaur | 2G | Creature — Dinosaur Employee | Trample Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur. 3/3 |
Bronzebeak Moa | 2GW | Creature — Bird | Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. 2/2 |
Clockwork Swarm | 4 | Artifact Creature — Insect | Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep. 0/3 |
Reap What Is Sown | 1GW | Instant | Put a +1/+1 counter on each of up to three target creatures. |
Ghost Lantern | B | Artifact — Equipment | Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip {1} |
Thayan Evokers | 2U | Creature — Human Wizard | Double team When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card. Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers. 1/1 |
Protean Hydra | XG | Creature — Hydra | Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. 0/0 |
Taoist Hermit | 2G | Creature — Human Mystic | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2 |
Koth's Courier | 1RR | Creature — Human Rogue | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3 |