Card Codex

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17 May 2024: Card library updated.

Kynaios and Tiro of Meletis

RGWU · Legendary Creature — Human Soldier

At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card. 2/8

Similar cards

Color identity:
NameManaTypeText
Spiteful Visions 2B/RB/REnchantment At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Swell of Growth 1GInstant Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Faramir, Prince of Ithilien 2WULegendary Creature — Human Noble At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. 3/3
Faerie Mastermind 1UCreature — Faerie Rogue Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card. 2/1
Elvish Pioneer GCreature — Elf Druid When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. 1/1
Twinblade Assassins 3BGCreature — Elf Assassin At the beginning of your end step, if a creature died this turn, draw a card. 5/4
Strefan, Maurer Progenitor 2BRLegendary Creature — Vampire Noble Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. 3/2
Dramatic Entrance 3GGInstant You may put a green creature card from your hand onto the battlefield.
The Grand Calcutron WULegendary Artifact The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
Well of Ideas 5UEnchantment When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
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