Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kyoki, Sanity's Eclipse

4BB · Legendary Creature — Demon Spirit

Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand. 6/4

Similar cards

Color identity:
NameManaTypeText
Bygone Bishop 2WCreature — Spirit Cleric Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/3
Skullcap Snail 1BCreature — Fungus Snail When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand. 1/1
Circu, Dimir Lobotomist 2UBLegendary Creature — Human Wizard Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist. 2/3
Apothecary Geist 3WCreature — Spirit Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. 2/3
Illustrious Historian 1RCreature — Human Shaman {5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token. 2/1
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Mirrorhall Mimic 3UCreature — Spirit You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 0/0
Merrow Bonegnawer BCreature — Merfolk Rogue {T}: Target player exiles a card from their graveyard. Whenever you cast a black spell, you may untap Merrow Bonegnawer. 1/1
Secretkeeper 3UCreature — Spirit As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2
Erdwal Illuminator 1UCreature — Spirit Flying Whenever you investigate for the first time each turn, investigate an additional time. 1/3
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