Card Codex

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17 May 2024: Card library updated.

Laboratory Drudge

3U · Creature — Zombie Horror

At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn. 3/4

Similar cards

Color identity:
NameManaTypeText
Ember Shot 6RInstant Ember Shot deals 3 damage to any target. Draw a card.
Zap 2RInstant Zap deals 1 damage to any target. Draw a card.
Sentinel's Eyes WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Altar of the Wretched 2BArtifact When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. Craft with one or more creatures {2}{B}{B} {2}{B}: Return Altar of the Wretched from your graveyard to your hand.
Ghor-Clan Bloodscale 3RCreature — Viashino Warrior First strike {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate only once each turn. 2/1
Vigorspore Wurm 5GCreature — Wurm Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature. 6/4
Greater Good 2GGEnchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Riptide Director 2UUCreature — Human Wizard {2}{U}{U}, {T}: Draw a card for each Wizard you control. 2/3
Shadow Kin 3UCreature — Shapeshifter Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability. 2/2
Anax and Cymede 1RWLegendary Creature — Human Soldier First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. 3/2
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