M:tG card similarity search
3U · Creature — Zombie Horror
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Reparations | 1WU | Enchantment | Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. |
Deadhead | 3B | Creature — Zombie | {0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards). 3/3 |
Rally the Troops | W | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control. |
Barrin, Tolarian Archmage | 1UU | Legendary Creature — Human Wizard | When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. 2/2 |
Loreseeker's Stone | 6 | Artifact | {3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand. |
Morbid Opportunist | 2B | Creature — Human Rogue | Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. 1/3 |
Captain N'ghathrod | 3UB | Legendary Creature — Horror Pirate | Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. 3/6 |
Call to the Grave | 4B | Enchantment | At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. |
Linvala, Shield of Sea Gate | 1WU | Legendary Creature — Angel Wizard | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |
Wound Reflection | 5B | Enchantment | At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) |