M:tG card similarity search
2U · Creature — Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Beast Whisperer | 2GG | Creature — Elf Druid | Whenever you cast a creature spell, draw a card. 2/3 |
Candlekeep Sage | 2U | Legendary Enchantment — Background | Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." |
Implode | 4R | Sorcery | Destroy target land. Draw a card. |
Ephara, Ever-Sheltering | Legendary Enchantment Creature — God | Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment enters the battlefield under your control, draw a card. 4/4 | |
Discombobulate | 2UU | Instant | Counter target spell. Look at the top four cards of your library, then put them back in any order. |
Explore | 1G | Sorcery | You may play an additional land this turn. Draw a card. |
Yet Another Aether Vortex | 3RR | Enchantment | All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library. |
Ragamuffyn | 2B | Creature — Zombie Cleric | Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand. 2/2 |
Hithlain Knots | 1U | Instant | Tap target creature. Scry 1. Draw a card. |
Urza's Tome | 2 | Artifact | {3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) |