M:tG card similarity search
3U · Creature — Minotaur
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Witch's Web | 1G | Instant | Target creature gets +3/+3 and gains reach until end of turn. Untap it. |
Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
Mogg Jailer | 1R | Creature — Goblin | Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. 2/2 |
Golgari Decoy | 3G | Creature — Elf Rogue | All creatures able to block Golgari Decoy do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/2 |
Elven Warhounds | 3G | Creature — Dog | Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. 2/2 |
Deepwater Hypnotist | 1U | Creature — Merfolk Wizard | Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. 2/1 |
Spirit Flare | 3W | Instant | Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Heat Stroke | 2R | Enchantment | At end of combat, destroy each creature that blocked or was blocked this turn. |
Sure-Footed Infiltrator | 3U | Creature — Merfolk Rogue | Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. 2/3 |
Mortipede | 3B | Creature — Insect | {2}{G}: All creatures able to block Mortipede this turn do so. 4/1 |