M:tG card similarity search
· Land
{T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.
Name | Mana | Type | Text |
---|---|---|---|
Tetsuo Umezawa | UBR | Legendary Creature — Human Archer | Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. 3/3 |
Grey Knight Paragon | 4W | Creature — Astartes Knight | Flash Rites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead. 4/4 |
Brazen Cannonade | 3R | Enchantment | Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent. Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card. |
Turn the Tables | 3WW | Instant | All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. |
Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |
Eladamri's Vineyard | G | Enchantment | At the beginning of each player's precombat main phase, that player adds {G}{G}. |
Cipherbound Spirit | Creature — Spirit | Flying Cipherbound Spirit can block only creatures with flying. {3}{U}: Draw two cards, then discard a card. 3/2 | |
A-Blessed Hippogriff | 3W | Creature — Hippogriff | Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3 |
Arcades, the Strategist | 1GWU | Legendary Creature — Elder Dragon | Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5 |
Grove of the Burnwillows | Land | {T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life. |