M:tG card similarity search
· Land
{T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.
Name | Mana | Type | Text |
---|---|---|---|
Luminous Wake | 2W | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. |
Takeno's Cavalry | 3W | Creature — Human Samurai Archer | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. 1/1 |
Tadeas, Juniper Ascendant | 2GW | Legendary Creature — Human Monk | Reach Tadeas has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. Whenever one or more creatures you control deal combat damage to a player, draw a card. 1/3 |
Heckling Fiends | 2R | Creature — Devil | {2}{R}: Target creature attacks this turn if able. 2/2 |
Undertow | 2U | Enchantment | Creatures with islandwalk can be blocked as though they didn't have islandwalk. |
Deadfall | 2G | Enchantment | Creatures with forestwalk can be blocked as though they didn't have forestwalk. |
Crevasse | 2R | Enchantment | Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. |
Gorm the Great | 3G | Legendary Creature — Giant Warrior | Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. 2/7 |
Cybermat | 2 | Artifact Creature — Robot | Skulk (This creature can't be blocked by creatures with greater power.) Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures. 2/1 |
Gaze of Pain | 1B | Sorcery | Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. |