M:tG card similarity search
· Land
{T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.
Name | Mana | Type | Text |
---|---|---|---|
Goblin Javelineer | R | Creature — Goblin Warrior | Haste Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it. 1/1 |
Urza's Mine | Land — Urza's Mine | {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. | |
Goblin Elite Infantry | 1R | Creature — Goblin Warrior | Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. 2/2 |
Goblin Snowman | 3R | Creature — Goblin | Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. {T}: Goblin Snowman deals 1 damage to target creature it's blocking. 1/1 |
Felhide Brawler | 1B | Creature — Minotaur | Felhide Brawler can't block unless you control another Minotaur. 2/2 |
Cage of Hands | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand. |
Ash Barrens | Land | {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) | |
Freewind Equenaut | 2W | Creature — Human Archer | Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." 2/2 |
Clamor Shaman | 2R | Creature — Goblin Shaman | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. 1/1 |
Goblin Glider | 1R | Creature — Goblin | Flying Goblin Glider can't block. 1/1 |