M:tG card similarity search
5RR · Creature — Beast
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. 6/6
Name | Mana | Type | Text |
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Deepwood Elder | GG | Creature — Dryad Spellshaper | {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. 2/2 |
Challenger Troll | 4G | Creature — Troll | Each creature you control with power 4 or greater can't be blocked by more than one creature. 6/5 |
Vodalian Mindsinger | 1UU | Creature — Merfolk Wizard | Kicker {1}{R} and/or {1}{G} Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. 2/2 |
Street Sweeper | 6 | Artifact Creature — Construct | Whenever Street Sweeper attacks, destroy all Auras attached to target land. 4/6 |
Aerie Bowmasters | 2GG | Creature — Dog Archer | Reach (This creature can block creatures with flying.) Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 3/4 |
Myr Quadropod | 4 | Artifact Creature — Myr | {3}: Switch Myr Quadropod's power and toughness until end of turn. 1/4 |
Jedit Ojanen of Efrava | 3GGG | Legendary Creature — Cat Warrior | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk. 5/5 |
Dream Coat | U | Enchantment — Aura | Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn. |
Disciple of Kangee | 2W | Creature — Human Wizard | {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2 |
Ashenmoor Liege | 1B/RB/RB/R | Creature — Elemental Knight | Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1 |