Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lace with Moonglove

2G · Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Dream Trawler 2WWUUCreature — Sphinx Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. 3/5
Wall of Tanglecord 2Artifact Creature — Wall Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.) 0/6
Shizo, Death's Storehouse Legendary Land {T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Think Twice 1UInstant Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Caller of Gales UCreature — Merfolk Wizard {1}{U}, {T}: Target creature gains flying until end of turn. 1/1
Obsessive Search UInstant Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sarah's Wings WTribal Instant — Angel Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Radical Idea 1UInstant Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Endling 2BBCreature — Zombie Shapeshifter {B}: Endling gains menace until end of turn. {B}: Endling gains deathtouch until end of turn. {B}: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: Endling gets +1/-1 or -1/+1 until end of turn. 3/3
Contentious Plan 1USorcery Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
Page 12