Card Codex

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17 May 2024: Card library updated.

Ladies' Knight

3W · Creature — Human Knight

Flying Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.) 2/2

Similar cards

Color identity:
NameManaTypeText
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Consuming Oni 2BBCreature — Ogre Demon Flying, menace At the beginning of your end step, a random nonland card in your hand perpetually gains "When you cast this spell, you lose 3 life." 6/6
Pyromantic Pilgrim 2RCreature — Human Wizard Haste (This creature can attack and {T} as soon as it comes under your control.) 3/1
Auriok Salvagers 3WCreature — Human Soldier {1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand. 2/4
Agadeem Occultist 2BCreature — Human Shaman Ally {T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control. 0/2
Demonic Embrace 1BBEnchantment — Aura Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Hammers of Moradin 2WCreature — Dwarf Cleric Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. 3/3
Reckoner's Bargain 1BInstant As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
Alabaster Kirin 3WCreature — Kirin Flying, vigilance 2/3
Lighthouse Chronologist 1UCreature — Human Wizard Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. 1/3
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