Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ladies' Knight

3W · Creature — Human Knight

Flying Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.) 2/2

Similar cards

Color identity:
NameManaTypeText
Lulu, Forgetful Hollyphant 2WLegendary Creature — Elephant Angel Flying Specialize {2} When Lulu, Forgetful Hollyphant enters the battlefield, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying." 1/3
Radha's Firebrand 1RCreature — Human Warrior Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1
Shimmer Myr 3Artifact Creature — Myr Flash You may cast artifact spells as though they had flash. 2/2
Misthollow Griffin 2UUCreature — Griffin Flying You may cast Misthollow Griffin from exile. 3/3
Embalmer's Tools 2Artifact Activated abilities of creature cards in your graveyard cost {1} less to activate. Tap an untapped Zombie you control: Target player mills a card.
Daring Buccaneer RCreature — Human Pirate As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}. 2/2
Merfolk Falconer 3UUCreature — Merfolk Wizard Flying Whenever you cast a kicked spell, scry 2. 4/4
Desperate Stand RWSorcery Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Opal Guardian WWWEnchantment When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
Eon Frolicker 2UUCreature — Elemental Otter Flying When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.) 5/5
Page 72