Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lady Sun

1UU · Legendary Creature — Human Advisor

{T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared. 1/1

Similar cards

Color identity:
NameManaTypeText
Glade Watcher 1GCreature — Elemental Defender Formidable — {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater. 3/3
Flailing Soldier RCreature — Human Soldier {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. 2/2
Canal Courier 5UCreature — Human Rogue When Canal Courier enters the battlefield, you become the monarch. Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat. 3/5
Custodi Soulcaller 1WWCreature — Human Cleric Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat. 1/2
Wind Zendikon UEnchantment — Aura Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
Honored Crop-Captain RWCreature — Human Warrior Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. 3/2
Companion of the Trials 2WCreature — Bird Soldier Flying {1}{W}: Untap target creature. Activate only if you control a Gideon planeswalker. 2/2
Reroute 1RInstant Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.
Primal Forcemage 2GCreature — Elf Shaman Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. 2/2
Kor Celebrant 2WCreature — Kor Cleric Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. 1/4
Page 153