M:tG card similarity search
3WW · Creature — Faerie Noble
Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. 4/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Astral Slide | 2W | Enchantment | Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. |
| Skyclave Squid | 1U | Creature — Squid | Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. 3/2 |
| Elenda and Azor | 3WUB | Legendary Creature — Vampire Knight Sphinx | Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn. 6/6 |
| Mystic Skyfish | 2U | Creature — Fish | Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1 |
| Uchuulon | 3B | Creature — Crab Ooze Horror | Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of Uchuulon. */4 |
| Gruesome Encore | 2B | Sorcery | Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. |
| Merchant of Secrets | 2U | Creature — Human Wizard | When Merchant of Secrets enters the battlefield, draw a card. 1/1 |
| Anguished Unmaking | 1WB | Instant | Exile target nonland permanent. You lose 3 life. |
| Eerie Interlude | 2W | Instant | Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. |
| Inverted Iceberg | 1U | Artifact | When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.) Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |