Card Codex

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17 May 2024: Card library updated.

Lae'zel's Acrobatics

3W · Instant

Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Consulate Dreadnought 1Artifact — Vehicle Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) 7/11
Futurist Sentinel 3UArtifact — Vehicle Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 6/6
Irontread Crusher 4Artifact — Vehicle Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 6/6
Sleek Schooner 3Artifact — Vehicle Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 4/3
Seek the Beast 1RInstant — Adventure Exile the top two cards of your library. Until your next end step, you may play those cards.
Junkyo Bell 4Artifact At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Planeswalker's Mischief 2UEnchantment {3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Spiked Pit Trap 1Artifact Flash {5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. 1—9 | Spiked Pit Trap deals 5 damage to that creature. 10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
Journey to Eternity 1BGLegendary Enchantment — Aura Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
Thunderwave 2RRSorcery Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control.
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