Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lae'zel, Blessed Warrior

3WW · Legendary Creature — Gith Warrior

Double strike When this creature enters the battlefield or specializes, seek a nonland permanent card with mana value 3 or less. 3/6

Similar cards

Color identity:
NameManaTypeText
Kiora Bests the Sea God 5UUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.
Rockslide Elemental 2RCreature — Elemental First strike Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. 1/1
Ranger Squadron 4WWCreature — Cat Ranger Flying Double team 3/4
Boseiju Pathlighter 2GCreature — Human Rogue When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook. 3/2
Piracy UUSorcery Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
Goblin Glory Chaser RCreature — Goblin Warrior Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) 1/1
The Torment of Gollum 3BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Zo-Zu the Punisher 1RRLegendary Creature — Goblin Warrior Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. 2/2
Flying Crane Technique 3URWInstant Untap all creatures you control. They gain flying and double strike until end of turn.
Fighter Class RWEnchantment — Class (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
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