Card Codex

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17 May 2024: Card library updated.

Lae'zel, Githyanki Warrior

3W · Legendary Creature — Gith Warrior

Double strike Specialize {1} When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner's control." 2/4

Similar cards

Color identity:
NameManaTypeText
Radiant Purge 1WInstant Exile target multicolored creature or multicolored enchantment.
Whirling Strike 1RInstant Target creature gets +2/+0 and gains first strike and trample until end of turn.
Battlemage's Bracers 2RArtifact — Equipment Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. Equip {2}
Massacre 2BBSorcery If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn.
Liberated Dwarf RCreature — Dwarf {R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. 1/1
Curse of Echoes 4UEnchantment — Aura Curse Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Bazaar of Wonders 3UUWorld Enchantment When Bazaar of Wonders enters the battlefield, exile all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
Standstill 1UEnchantment When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Soldevi Steam Beast 5Artifact Creature — Beast Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast. 4/2
Gorilla War Cry 1RInstant Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
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