Card Codex

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17 May 2024: Card library updated.

Lae'zel, Wrathful Warrior

3RW · Legendary Creature — Gith Warrior

Double strike When this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens. 3/6

Similar cards

Color identity:
NameManaTypeText
Angel's Tomb 3Artifact Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
Hunted Horror BBCreature — Horror Trample When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black. 7/7
Kinsbaile Cavalier 3WCreature — Kithkin Knight Knight creatures you control have double strike. 2/2
Aquatic Incursion 3UEnchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
Illustrious Historian 1RCreature — Human Shaman {5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token. 2/1
Retreat to Emeria 3WEnchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
Edgar Markov's Coffin Legendary Artifact At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
Giant Opportunity 2GSorcery You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Scampering Scorcher 3RCreature — Elemental When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and {T} this turn.) 1/1
Ranger en-Vec 1GWCreature — Human Soldier Archer Ranger First strike {G}: Regenerate Ranger en-Vec. 2/2
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