M:tG card similarity search
· Plane — Earth
Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.
| Name | Mana | Type | Text |
|---|---|---|---|
| Moradin's Disciples | 3W | Creature — Dwarf Cleric | Double team Whenever Moradin's Disciples attacks, tap target creature defending player controls. 2/3 |
| Samite Alchemist | 3W | Creature — Human Cleric | {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. 0/2 |
| Siren's Call | U | Instant | Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. |
| Ulvenwald Observer | 4GG | Creature — Treefolk | Whenever a creature you control with toughness 4 or greater dies, draw a card. 6/6 |
| Lich's Mirror | 5 | Artifact | If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. |
| Abrade | 1R | Instant | Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. |
| Fiery Intervention | 4R | Sorcery | Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact. |
| Fall of the Titans | XXR | Instant | Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two targets. |
| Trouble | 2R | Sorcery | Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.) |
| Thundering Djinn | 3UR | Creature — Djinn | Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. 3/4 |