M:tG card similarity search
1G · Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Breaking | UB | Sorcery | Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.) |
Waterlogged Hulk | U | Artifact | {T}: Mill a card. (Put the top card of your library into your graveyard.) Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
Can't Wake Up | 1U | Sorcery — Adventure | Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) |
Venture Deeper | U | Sorcery — Adventure | Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) |
Chill of Foreboding | 2U | Sorcery | Each player mills five cards. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Alhammarret, High Arbiter | 5UU | Legendary Creature — Sphinx | Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). 5/5 |
Memory Sluice | U/B | Sorcery | Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Gifts Ungiven | 3U | Instant | Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. |
Pick the Brain | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it and exile that card. Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles. |
Syr Joshua and Syr Saxon | GW | Legendary Creature — Human Knight | Double team If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them. Each other creature you control named Syr Joshua and Syr Saxon has battle cry. 2/3 |