M:tG card similarity search
2UU · Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
Name | Mana | Type | Text |
---|---|---|---|
Gerrard's Hourglass Pendant | 1 | Legendary Artifact | Flash If a player would begin an extra turn, that player skips that turn instead. {4}, {T}, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn. |
Vastwood Zendikon | 4G | Enchantment — Aura | Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Animate Land | G | Instant | Until end of turn, target land becomes a 3/3 creature that's still a land. |
Wayfaring Giant | 5W | Creature — Giant | Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control. 1/3 |
Kodama of the East Tree | 4GG | Legendary Creature — Spirit | Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.) 6/6 |
Akki Blizzard-Herder | 1R | Creature — Goblin Shaman | When Akki Blizzard-Herder dies, each player sacrifices a land. 1/1 |
Twists and Turns | G | Enchantment | If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns. |
Natural Affinity | 2G | Instant | All lands become 2/2 creatures until end of turn. They're still lands. |
Caustic Rain | 2BB | Sorcery | Exile target land. |
Ward of Bones | 6 | Artifact | Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands. |