Card Codex

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17 May 2024: Card library updated.

Landlore Navigator

1U · Creature — Orc Pirate

Whenever Landlore Navigator attacks, create a Map token. At the beginning of your end step, if two or more artifacts entered the battlefield under your control this turn, conjure a card named Thieving Magpie onto the battlefield. 2/1

Similar cards

Color identity:
NameManaTypeText
Flame Blitz REnchantment At the beginning of your end step, Flame Blitz deals 5 damage to each planeswalker. Cycling {2} ({2}, Discard this card: Draw a card.)
Gideon's Intervention 2WWEnchantment As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Curse of Silence WEnchantment — Aura Curse Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
The Hive 5Artifact {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
Necromancy 2BEnchantment You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
Conduit of Storms 2RCreature — Werewolf Horror Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn. {3}{R}{R}: Transform Conduit of Storms. 2/3
Smuggler Captain 3BCreature — Human Pirate Draft Smuggler Captain face up. As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle. 2/2
Preeminent Captain 2WCreature — Kithkin Soldier First strike (This creature deals combat damage before creatures without first strike.) Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. 2/2
Lighthouse Chronologist 1UCreature — Human Wizard Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. 1/3
Dunerider Outlaw BBCreature — Human Rebel Rogue Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1
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