M:tG card similarity search
2U · Creature — Spirit
Flying {U}: Return Lantern Spirit to its owner's hand. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Disappear | 2UU | Enchantment — Aura | Enchant creature {U}: Return enchanted creature and Disappear to their owners' hands. |
Selenia, Dark Angel | 3WB | Legendary Creature — Phyrexian Angel | Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand. 3/3 |
Denizen of the Deep | 6UU | Creature — Serpent | When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. 11/11 |
Scryb Ranger | 1G | Creature — Faerie Ranger | Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn. 1/1 |
Cresting Mosasaurus | 6UU | Creature — Dinosaur | Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand. 4/8 |
Leashling | 6 | Artifact Creature — Dog | Put a card from your hand on top of your library: Return Leashling to its owner's hand. 3/3 |
Lunar Rejection | 1U | Instant | Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target [Wolf or Werewolf] creature to its owner's hand. Draw a card. |
Captivating Gyre | 4UU | Sorcery | Return up to three target creatures to their owners' hands. |
Dust Elemental | 2WW | Creature — Elemental | Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. 6/6 |
Kaijin of the Vanishing Touch | 1U | Creature — Spirit | Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 0/3 |