Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Larceny

3BB · Enchantment

Whenever a creature you control deals combat damage to a player, that player discards a card.

Similar cards

Color identity:
NameManaTypeText
Harvest Fear 3BSorcery — Adventure Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
Waking Nightmare 2BSorcery — Arcane Target player discards two cards.
Minotaur Explorer 1RCreature — Minotaur Scout When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. 3/3
Unburden 1BBSorcery Target player discards two cards. Cycling {2} ({2}, Discard this card: Draw a card.)
Down 3BSorcery Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.)
Thoughtrender Lamia 4BBEnchantment Creature — Lamia Constellation — Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card. 5/3
Contaminant Grafter 4GCreature — Phyrexian Druid Trample, toxic 1 Whenever one or more creatures you control deal combat damage to one or more players, proliferate. Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield. 5/5
Gutmorn, Pactbound Servant 2BLegendary Creature — Demon Flying, deathtouch When Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card. Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 1/3
Rites of Initiation RInstant Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Impulsive Maneuvers 2RREnchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Page 99