Card Codex

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17 May 2024: Card library updated.

Lashknife

1W · Enchantment — Aura

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.

Similar cards

Color identity:
NameManaTypeText
Baloth Cage Trap 3GGInstant — Trap If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.
Angelic Favor 3WInstant If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Dub 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Blazing Shoal XRRInstant — Arcane You may exile a red card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn.
Thalia, Guardian of Thraben 1WLegendary Creature — Human Soldier First strike Noncreature spells cost {1} more to cast. 2/1
Fireblast 4RRInstant You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.
Pitfall Trap 2WInstant — Trap If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost. Destroy target attacking creature without flying.
Hundred-Talon Strike WInstant — Arcane Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Chariot of Victory 3Artifact — Equipment Equipped creature has first strike, trample, and haste. Equip {1}
Cave-In 3RRSorcery You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.
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