M:tG card similarity search
1W · Enchantment — Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.
Name | Mana | Type | Text |
---|---|---|---|
Stamina | 2G | Enchantment — Aura | Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. |
Press the Enemy | 2UU | Instant | Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. |
Unmask | 3B | Sorcery | You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
Guile | 3UUU | Creature — Elemental Incarnation | Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
Blood Petal Celebrant | 1R | Creature — Vampire | Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 2/1 |
Earthcraft | 1G | Enchantment | Tap an untapped creature you control: Untap target basic land. |
Brass Knuckles | 4 | Artifact — Equipment | When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Talruum Champion | 4R | Creature — Minotaur | First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. 3/3 |
Bold Defense | 2W | Instant | Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. |
Gauntlets of Light | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature." |