M:tG card similarity search
2W · Enchantment
When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Name | Mana | Type | Text |
---|---|---|---|
Satyr Firedancer | 1R | Enchantment Creature — Satyr | Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. 1/1 |
Solar Blaze | 2RW | Sorcery | Each creature deals damage to itself equal to its power. |
Wave of Reckoning | 4W | Sorcery | Each creature deals damage to itself equal to its power. |
Mikaeus, the Unhallowed | 3BBB | Legendary Creature — Zombie Cleric | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 |
Words of Worship | 2W | Enchantment | {1}: The next time you would draw a card this turn, you gain 5 life instead. |
Zealot il-Vec | 2W | Creature — Human Rebel | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1 |
Blood | RG | Sorcery | Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.) |
Widespread Brutality | 1BRR | Sorcery | Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Chandra's Ignition | 3RR | Sorcery | Target creature you control deals damage equal to its power to each other creature and each opponent. |
Soul's Fire | 2R | Instant | Target creature you control deals damage equal to its power to any target. |