Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lashwrithe

4 · Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each Swamp you control. Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)

Similar cards

Color identity:
NameManaTypeText
Leaden Fists 2UEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Evernight Shade 3BCreature — Shade {B}: Evernight Shade gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
Dauthi Mercenary 2BCreature — Dauthi Knight Mercenary Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. 2/1
Incriminating Impetus 2B/REnchantment — Aura Enchant creature When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Kangee, Aerie Keeper 2WULegendary Creature — Bird Wizard Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) Flying When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. 2/2
Samut, Tyrant Smasher 2R/GR/GLegendary Planeswalker — Samut Creatures you control have haste. [−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. Loyalty 5
Brilliant Halo 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Lead Pipe BArtifact — Clue Equipment Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. {2}, Sacrifice Lead Pipe: Draw a card. Equip {2}
Primeval Shambler 4BCreature — Horror Mercenary {B}: Primeval Shambler gets +1/+1 until end of turn. 3/3
Indomitable Might 3GEnchantment — Aura Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
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