Card Codex

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17 May 2024: Card library updated.

Last March of the Ents

6GG · Sorcery

This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Similar cards

Color identity:
NameManaTypeText
Topiary Stomper 1GGCreature — Plant Dinosaur Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands. 4/4
Promising Duskmage 2BCreature — Human Warlock When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. 2/3
Lich's Mastery 3BBBLegendary Enchantment Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
Illusionist's Stratagem 3UInstant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
Stormchaser Drake 1UCreature — Drake Flying Whenever Stormchaser Drake becomes the target of a spell you control, draw a card. 2/1
Lilting Refrain 1UEnchantment At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
Ertai's Trickery UInstant Counter target spell if it was kicked.
Tawnos Endures WInstant Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."
Vedalken Archmage 2UUCreature — Vedalken Wizard Whenever you cast an artifact spell, draw a card. 0/2
Last Stand WUBRGSorcery Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
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