Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Last One Standing

1BR · Sorcery

Choose a creature at random, then destroy the rest.

Similar cards

Color identity:
NameManaTypeText
Creeping Renaissance 3GGSorcery Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Stoneforge Acolyte WCreature — Kor Artificer Ally Cohort — {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 1/2
Coralhelm Chronicler 2UCreature — Merfolk Wizard Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/2
Daru Sanctifier 3WCreature — Human Cleric Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Sanctifier is turned face up, destroy target enchantment. 1/4
Raise the Palisade 4USorcery Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
The Elderspell BBSorcery Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
Ruinous Path 1BBSorcery Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Rain of Daggers 4BBSorcery Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Fortunate Few 3WWSorcery Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Master Warcraft 2R/WR/WInstant Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
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