M:tG card similarity search
1UB · Sorcery
Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control.
Name | Mana | Type | Text |
---|---|---|---|
Jailbreak | 1W | Sorcery | Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield. |
Narrow Escape | 2W | Instant | Return target permanent you control to its owner's hand. You gain 4 life. |
Thran Temporal Gateway | 4 | Legendary Artifact | {4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.) |
All Is Dust | 7 | Tribal Sorcery — Eldrazi | Each player sacrifices all permanents they control that are one or more colors. |
Echoing Truth | 1U | Instant | Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. |
Didgeridoo | 1 | Artifact | {3}: You may put a Minotaur permanent card from your hand onto the battlefield. |
Balancing Act | 2WW | Sorcery | Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. |
In Bolas's Clutches | 4UU | Legendary Enchantment — Aura | Enchant permanent You control enchanted permanent. Enchanted permanent is legendary. |
Evil Presents | 2BB | Sorcery | Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able... and always attacks its controller. |
Haphazard Bombardment | 5R | Enchantment | When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. |