M:tG card similarity search
1UB · Sorcery
Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control.
Name | Mana | Type | Text |
---|---|---|---|
Shifting Borders | 3U | Instant — Arcane | Exchange control of two target lands. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Signal the Clans | RG | Instant | Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. |
Scion of Darkness | 5BBB | Creature — Avatar | Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.) 6/6 |
Life Burst | 1W | Instant | Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. |
Tempt with Glory | 5W | Sorcery | Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control. |
Blighted Bat | 2B | Creature — Zombie Bat | Flying {1}: Blighted Bat gains haste until end of turn. 2/1 |
Canal Dredger | 4 | Artifact Creature — Construct | Draft Canal Dredger face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. {T}: Put target card from your graveyard on the bottom of your library. 1/5 |
Angel of the Dawn | 4W | Creature — Angel | Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
Cease-Fire | 2W | Instant | Target player can't cast creature spells this turn. Draw a card. |
Inspiring Call | 2G | Instant | Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |