Card Codex

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17 May 2024: Card library updated.

Last-Minute Chopping

1UB · Sorcery

Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control.

Similar cards

Color identity:
NameManaTypeText
Legion's End 1BSorcery Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
Torch Courier RCreature — Goblin Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn. 1/1
Sadistic Sacrament BBBSorcery Kicker {7} (You may pay an additional {7} as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
Sandstalker Moloch 1GGCreature — Lizard Flash When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 4/2
Contested Game Ball 2Artifact Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it. {2}, {T}: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
Calix, Destiny's Hand 2GWLegendary Planeswalker — Calix [+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [−7]: Return all enchantment cards from your graveyard to the battlefield. Loyalty 4
Scuttling Sentinel 1G/UG/UCreature — Crab Elf Flash Vigilance When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.) 3/2
Plague Drone 3BCreature — Demon Flying Rot Fly — If an opponent would gain life, that player loses that much life instead. 3/3
Emporium Thopterist 1UCreature — Vedalken Artificer Thopters you control get +2/+0. At the beginning of your upkeep, conjure a card named Ornithopter into your hand. 1/1
Magister Sphinx 4WUBArtifact Creature — Sphinx Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10. 5/5
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