Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lat-Nam's Legacy

1U · Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

Similar cards

Color identity:
NameManaTypeText
Rob the Archives 1RSorcery Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.
Brackwater Elemental 2UCreature — Elemental When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
Long-Term Plans 2UInstant Search your library for a card, then shuffle and put that card third from the top.
Gilt-Leaf Seer 2GCreature — Elf Shaman {G}, {T}: Look at the top two cards of your library, then put them back in any order. 2/2
Ancestral Memories 2UUUSorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Live Fast 2BSorcery You draw two cards, lose 2 life, and get {E}{E} (two energy counters).
Nezahal, Primal Tide 5UULegendary Creature — Elder Dinosaur This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. 7/7
Clever Combo 1GSorcery Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
Hate Mirage 3RSorcery Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Amy's Home Plane — Earth When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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