Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lat-Nam Adept

3U · Creature — Human Wizard

Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept. 3/3

Similar cards

Color identity:
NameManaTypeText
Elenda's Hierophant 2WCreature — Vampire Cleric Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. 1/1
Aku Djinn 3BBCreature — Djinn Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. 5/6
Immersturm Predator 2BRCreature — Vampire Dragon Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. 3/3
Skyrider Patrol 2GUCreature — Elf Scout Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3
Devil K. Nevil 2RLegendary Creature — Devil Performer Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) 2/1
Azorius Aethermage 1WUCreature — Human Wizard Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. 1/1
Sterling Supplier 4WCreature — Bird Soldier Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. 3/4
Ring of Thune 2Artifact — Equipment Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Heirs of Stromkirk 2RRCreature — Vampire Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. 2/2
Stensia Plane — Innistrad Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.
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