M:tG card similarity search
3U · Creature — Human Wizard
Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept. 3/3
Name | Mana | Type | Text |
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Shackle Slinger | 2U | Creature — Human Soldier | Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/2 |
Baloth Packhunter | 3G | Creature — Beast | Trample When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. 3/3 |
Soul Swallower | 2GG | Creature — Wurm | Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower. 3/3 |
Beck | GU | Sorcery | Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.) |
Dreamtail Heron | 4U | Creature — Elemental Bird | Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card. 3/4 |
Spikewheel Acrobat | 3R | Creature — Human Rogue | Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) 5/2 |
Unbreathing Horde | 2B | Creature — Zombie | Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it. 0/0 |
Phantom Flock | 3WW | Creature — Bird Soldier Spirit | Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. 0/0 |
Trade Caravan | W | Creature — Human Nomad | At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep. 1/1 |
Steelgaze Griffin | 4U | Creature — Griffin | Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. 2/4 |