Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Latch Seeker

1UU · Creature — Spirit

Latch Seeker can't be blocked. 3/1

Similar cards

Color identity:
NameManaTypeText
Mnemonic Betrayal 1UBSorcery Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.
Harvest Gwyllion 2W/BW/BCreature — Hag Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/4
Kirin-Touched Orochi Enchantment Creature — Snake Monk Whenever Kirin-Touched Orochi attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. 1/1
Combat Medic 2WCreature — Human Cleric Soldier {1}{W}: Prevent the next 1 damage that would be dealt to any target this turn. 0/2
Memory Vessel 3RRArtifact {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Tin Street Cadet RCreature — Goblin Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token. 1/1
Balm of Restoration 2Artifact {1}, {T}, Sacrifice Balm of Restoration: Choose one — • You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
Wake of Vultures 3BCreature — Bird Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. 3/1
Sevinne, the Chronoclasm 2URWLegendary Creature — Human Wizard Prevent all damage that would be dealt to Sevinne, the Chronoclasm. Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy. 2/2
Fortress Cyclops 3RWCreature — Cyclops Soldier Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. 3/3
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