Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lava Runner

1RR · Creature — Lizard

Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. 2/2

Similar cards

Color identity:
NameManaTypeText
Simian Sling RArtifact Creature — Equipment Monkey Equipped creature gets +1/+1. Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1
Disruptive Student 2UCreature — Human Wizard {T}: Counter target spell unless its controller pays {1}. 1/1
Whispering Wizard 3UCreature — Human Wizard Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. 3/2
Shanna, Sisay's Legacy GWLegendary Creature — Human Warrior Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control. 0/0
Sen Triplets 2WUBLegendary Artifact Creature — Human Wizard At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn. 3/3
Chimeric Staff 4Artifact {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
Summoning Trap 4GGInstant — Trap If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Celestial Colonnade Land Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Skittering Horror 2BCreature — Phyrexian Horror When you cast a creature spell, sacrifice Skittering Horror. 4/3
Detention Vortex WEnchantment — Aura Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
Page 87