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17 May 2024: Card library updated.

Lavinia, Azorius Renegade

WU · Legendary Creature — Human Soldier

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. 2/2

Similar cards

Color identity:
NameManaTypeText
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Inquisitor Captain 3WCreature — Human Cleric Vigilance When Inquisitor Captain enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library. 3/3
Ashes of the Abhorrent 1WEnchantment Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.
River Kelpie 3UUCreature — Beast Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3
The Thirteenth Doctor 1GULegendary Creature — Time Lord Doctor Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. 2/2
Lullmage's Familiar 1GUCreature — Beast {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4
Counterflux UURInstant This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Rolling Spoil 2GGSorcery Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.
Danitha, New Benalia's Light 1GWLegendary Creature — Human Knight Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard. 2/2
Sage of the Inward Eye 2URWCreature — Djinn Wizard Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. 3/4
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