M:tG card similarity search
W · Creature — Human Soldier
{1}, {T}: Tap target creature with mana value 2 or greater. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Keen Duelist | 1B | Creature — Human Wizard | At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. 2/2 |
Moradin's Disciples | 3W | Creature — Dwarf Cleric | Double team Whenever Moradin's Disciples attacks, tap target creature defending player controls. 2/3 |
Stoic Champion | WW | Creature — Human Soldier | Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. 2/2 |
Embereth Paladin | 3R | Creature — Human Knight | Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. 4/1 |
Rhonas the Indomitable | 2G | Legendary Creature — God | Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn. 5/5 |
Icebind Pillar | 2U | Snow Artifact | {S}, {T}: Tap target artifact or creature. ({S} can be paid with one mana from a snow source.) |
Pacification Array | 1 | Artifact | {2}, {T}: Tap target artifact or creature. |
Feasting Hobbit | 1G | Creature — Halfling Citizen | Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.) Creatures with power less than Feasting Hobbit's power can't block it. 2/2 |
Brutal Cathar | 2W | Creature — Human Soldier Werewolf | When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
Break Out | RG | Sorcery | Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. |