M:tG card similarity search
3R · Sorcery
Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Sunscour | 5WW | Sorcery | You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures. |
Stalking Stones | Land | {T}: Add {C}. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) | |
Grapple with the Past | 1G | Instant | Mill three cards, then you may return a creature or land card from your graveyard to your hand. |
Knight of the Holy Nimbus | WW | Creature — Human Rebel Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2 |
Dreadwaters | 3U | Sorcery | Target player mills X cards, where X is the number of lands you control. |
Harvester Druid | 1G | Creature — Human Druid | {T}: Add one mana of any color that a land you control could produce. 1/1 |
Nantuko Cultivator | 3G | Creature — Insect Druid | When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. 2/2 |
Earth Tremor | 3R | Instant | Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control. |
Territory Forge | 4R | Artifact | When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. Territory Forge has all activated abilities of the exiled card. |
Piracy | UU | Sorcery | Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. |