M:tG card similarity search
4 · Artifact Creature — Chimera
Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Jenny Flint | 1UR | Legendary Creature — Human Detective | Partner with Madame Vastra First strike Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. 2/2 |
Two-Headed Giant of Foriys | 4R | Creature — Giant | Trample Two-Headed Giant of Foriys can block an additional creature each combat. 4/4 |
Body Dropper | BR | Creature — Devil Warrior | Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper. {B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 |
Brass-Talon Chimera | 4 | Artifact Creature — Chimera | First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) 2/2 |
Goblin Gaveleer | R | Creature — Goblin Warrior | Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it. 1/1 |
Phyrexian Obliterator | BBBB | Creature — Phyrexian Horror | Trample Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. 5/5 |
Mindless Automaton | 4 | Artifact Creature — Construct | Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. 0/0 |
The Huntsman's Redemption | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn. |
Take | 2U | Sorcery | Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.) |
Feral Ridgewolf | 2R | Creature — Wolf | Trample {1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. 1/2 |